//
//  dimension.hpp
//  RPG
//
//  Created by Matt Bailey on 15/03/2014.
//  Copyright (c) 2014 Matt Bailey. All rights reserved.
//

#pragma once

#include <iostream>
#include <vector>

using namespace std;

class Dimension {
    int width, height;
    
    public:
        Dimension () {};
        void init(string filePath);
    
        int getWidth() { return width; }
        int getHeight() { return height; }
    
        vector<int> tileData;
};